Elden Ring Graphics Crew Felt Pressured Seeing Demon’s Souls PS5

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FromSoftware boss Hidetaka Miyazaki has revealed that Elden Ring‘s graphics group felt some additional stress after seeing Bluepoint Video games’ beautiful PlayStation 5 remake of Demon’s Souls.

Throughout an interview with EDGE journal (concern 367, through Video Video games Chronicle), Miyazaki was quizzed in regards to the remake’s graphical constancy and if it impacted Elden Ring‘s growth, to which he stated that FromSoftware tends to prioritize different points of recreation growth over graphics and he feels “apologetic” in direction of the graphics group as a result of they work “extraordinarily laborious.”

“I’m fairly certain our graphics-creation workers felt that stress greater than anybody else,” Miyazaki instructed EDGE. “And never simply with Elden Ring, however with all of the video games we make. Graphical constancy will not be one thing we put as the highest precedence. So that is all the time an space the place I really feel a little bit bit apologetic in direction of my graphics group as a result of I do know they work extraordinarily laborious.”

Miyazaki went on to disclose that he hasn’t performed Demon’s Souls remake. As he beforehand stated, he avoids taking part in the video games he makes as a result of he doesn’t take pleasure in them like a brand new participant would. “It brings up a variety of previous feelings, a variety of previous reminiscences, and this will get a little bit bit overwhelming, and it doesn’t really feel like taking part in any extra,” he added. “So I’ve not performed the Demon’s remake, however I’m very glad to see it get this contemporary look, these brand-new current-gen graphics.”

Elden Ring will launch on February 25, 2022, for the PlayStation 4 and 5, Xbox One and Collection X/S, and PC. Its next-gen variations can be supplied as free upgrades to those that buy the sport on last-gen consoles.

[Source: EDGE via VGC]



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